![]() In the above example, there’s only one green customer on the large goods dock. To score, players simply multiply goods from their shelf by the number of customers on the appropriate dock. The dock on the farthest left is for large goods, the one in the middle is for small ones, and the one on the right is for both. While it’s called the Market phase, it’s essentially the scoring round.Įach of the docks represent a different type of good the customers on that space will purchase. Once every player’s time tracker has reached the market token’s position on the clock, production ends and players will have to make do with what they have on their sale shelves. If the newly placed meeple fills the last occupied slot on the ship, the active player immediately places the ship full of customers into one of the four docks, preparing them for Market. By taking shorter one hour actions, players can often take two turns in a row and more effectively prepare for the creation of multiple goods at a time.Įach time a player passes a space on the clock with a meeple icon, they draw a new meeple from the bag and place it into a vacant spot on a spot. ![]() However, many shopkeepers have an action that allows them to take two hours to bulk produce goods. Most of these are less impactful, small steps forward in the process of producing goods to sell. Production actions typically take two hours (hourglass units of time) to complete, but there are a few one hour actions. It’s a simple system, but one that I very much enjoy. Any time players share the same space, the player whose token is on top will go first. The player whose time token is the closest to the starting position will be the next one to take their turn. After resolving the action, the active player will advance their cog-wheel shaped time tracker one space forward for each hourglass next to the action they took. Hourglass icons next to each action space on player board indicates how much time said action will take. Player turn order is represented by a clock on the lower portion of the main board. Each shopkeeper’s actions will vary based on the central mechanic it was designed around but the end goal is the same producing small and large goods to sell at the market. During this phase, players will take turns placing their worker on the action spaces on their shopkeeper board and resolving the associated actions. The meat of the game takes place in the Production phase. This prepares the board for the Production and Market Phases. During the Arrival phase, players randomly draw two customer meeples from a draw bag to be placed in each of the six ships. Merchants Cove is played in three rounds of four phases: Arrival, Production, Market, and Clean-Up phases. What makes Merchants Cove so fascinating is its asymmetric nature. ![]() Color coded components and vibrant colors make it easy to read the board state and pull the attention of ADD gamers like myself back to the board. For the most part, it’s a fairly straight forward worker placement game where players produce goods to sell to various customers arriving on this island of merchants. ![]() In Merchant’s Cove players each take on the role of different shop keepers looking to make a fortune island. Merchants Cove managed to appeal to my thematic needs while providing quite the interesting and crunchy experience. While that’s admittedly my own problem, it kept me from purchasing some top rated games like Brass: Birmingham until after friends forced me to play it. As objectively good as crunchier Euro games are, the common themes lose me pretty quickly. Whether that means there’s an emerging storyline, pre-written narrative, or just something heavily thematic like Cthulhu Wars, I lean toward games that have been deemed “Ameritrash”. I prefer overly thematic games that I can get immersed in. Many euro games center around historic, economic, or agricultural themes and while there’s nothing wrong with any of those, they rarely catch my eye. I’m generally not a big fan of Euro games. ![]()
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![]() Later on, Yoh asks Amidamaru, bluntly, to be his guardian ghost, but Amidamaru declines, saying he is waiting for someone. As a result, Manta and Yoh became friends. Yoh performs Hyoui Gattai and they easily defeat Ryu and sever the end of his pompadour. They confront Ryu and his gang, and Amidamaru appears, wanting to get revenge on Ryu for breaking his tombstone earlier. Manta panics a little and asks Yoh why he is doing this to which Yoh says that is because Manta is his friend. Yoh reveals that he was told what happened by the ghosts of the cemetery, and drags Manta back there to face Ryu. Manta, again, tries explaining the situation to his classmates, who once again laugh at him. Later the next night, Manta returns to the cemetery, wondering if Yoh is watching the stars again and runs into Umemiya Ryunosuke, nicknamed "Wooden Sword" Ryu and his gang, who beat him up. Yoh is introduced as a transfer student and Manta freaks out after Yoh explains to him that he is a shaman. The next morning, Manta tries telling his classmates about the incident, but they don't believe him. this makes Manta began to panic in fear and flees. This confuses Manta since Yoh is alone, but he reveals "everyone" to be the ghosts of the hill. He goes through the cemetery as a shortcut and runs into Asakura Yoh, who asks him to stargaze with "everyone". Manta first appears trying to head home after cram school. Manta can see spirits but is not trained as a shaman so he cannot use their powers like his best friend Asakura Yoh can. He is very expressive, and he often panics in fear or gets overexcited. "Manjien" is a portmanteau of Manta's name and the Japanese dictionary "Kōjien" (広辞苑). In the Japanese versions, the book is called the Manjien (万辞苑), meaning "Manta's Book on Everything", while the English manga calls the book the "Mantannian Dictionary". ![]() Manta is very intelligent and studious, attending cram school and constantly carrying around a large book. His short stature makes him appear younger than he actually is. Because of his small height, he is often mistaken for a Koropokkuru. He is by far the shortest of the group, measuring in at 80 cm (2 feet, 7 inches). His casual outfit consists of white knee-length shorts, pale blue lace-up shoes and a baby blue hoodie with white angel wings on the back and a halo on the hood. Throughout the Manga series, he is usually shown wearing his school uniform, which consists of khaki-green pants, red lace up running shoes, a white school shirt and a navy-blue necktie. Manta has short sandy brown hair and large eyes with tiny black pupils. ![]() ![]() "We are proud to share our FY 2020 DEI report," said Patrick Bet-David, Founder and CEO of PHP Agency. is a tech-enabled national financial services marketing company with a compelling two-part vision: change the culture and diversity of the insurance industry and build the world's largest financial services marketing company in history.Īt PHP Agency, diversity, equity, and inclusion are core to our values and in line with our long-standing commitment to representing the diversity of America within our organization. Job Posted by ApplicantPro $76k-107k yearly est.DALLAS, TX / ACCESSWIRE / / PHP Agency Inc. 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Type minimum 50 words per minute. * Submit contracting paperwork to the appropriate life insurance carriers through a variety of delivery systems. * Data Enter information into proprietary home office systems. Not inclusive listing of all duties that will be required to be preformed Review, analyze, trouble shoot, and process incoming appointment applications for accuracy and completeness Follow up (via e-mail or telephone) with life insurance agents (or their staff) on missing requirements and/or to clarify information. Requirements: * Must pass a background check * Strong Wifi & have a laptop/computer * Obtain a State License Position Duties: * Set Appointments * Present and Sell insurance policies to new and existing clients * Develop long-term rapport and relationships with clients * Expand business reach through networking techniques * Comply with insurance standards and regulations * Keep track of your back office * Communicate with clients via Zoom or in person whatever best works * Create, mentor, promote and build your team We will provide * Bonus training * Advancement opportunities **COMMISSION BASE** Please note this is a 1099 independent business ownership opportunity $28k-41k yearly est. You will be responsible by selling various types of insurance policies to new and existing clients. ![]() Full-time and Part-time! Seeking for licensed candidates who are highly motivated, coachable and want to educate others. 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![]() ![]() ![]() ![]() For a quick harvest of lacinato kale, plant it as a baby crop. Learn how to harden off seedlings in this detailed article. Harden off the young plants before moving them to the garden. Once the seedlings are a couple of inches tall, feed them with a diluted liquid organic fertilizer at half the recommended rate. Keep the soil lightly moist, but not wet as the seeds germinate and begin to grow. Place the containers in a sunny window or beneath a grow light giving them 14 to 16 hours of light each day. Plant one to two seeds per cell sowing them just a quarter of an inch deep. Plant kale seeds in pots or cell packs and trays that are filled with a high quality potting mix. Lacinato kale seed can be started indoors or direct seeded in garden beds and containers. Learn more below about these two planting methods below. If your soil isn’t particularly fertile, apply a balanced organic granular fertilizer before planting. Lacinato kale can be direct seeded in the spring garden or started indoors and transplanted outside once the seedlings are a few inches tall. Kale likes well-draining, fertile soil so amend the bed with compost or aged manure before planting. That said, you can grow kale in a partially shaded site with only four to six hours of light, but the plants will grow slower and yield fewer leaves. Kale grows best when planted in a site that offers eight to ten hours of sunshine each day. We also harvest the leaves into winter but it’s not as cold hardy as other varieties. Lacinato kale can be grown in spring, summer, or fall. I talk about the many benefits of using garden covers in my book, Growing Under Cover. Once you see the sprouts emerging from the soil, you can remove the cover. The summer weather is often hot and dry and providing a bit of shade helps reduce water evaporation from the soil and encourage good germination. When sowing seed in mid to late summer for a fall or winter harvest, I like to float a length of row cover or shadecloth over top the bed on hoops for the first week after planting. Ideal soil temperatures for seeding and transplanting are 55 F (10 C) to 77 F (25 C). You can direct seed or transplant as early as two to three weeks before the last spring frost and as late as six to eight weeks before the first fall frost. When to plant lacinato kaleīecause it’s both heat and cold tolerant, lacinato kale has a long planting season. Lacinato kale plants can grow up to three feet tall and their unique form and foliage add interest to both vegetable and flower gardens. The plants can grow up to three feet tall and when mature look a bit like miniature palm trees with a rosette of narrow leaves held atop straight stems. This unique kale is tolerant of both hot and cold weather, but is less winter hardy than varieties like Winterbor and Red Russian. Lacinato is one of the most ornamental vegetables I grow and everyone loves its unique form and foliage. It’s a member of the cabbage family and related to crops like collards, cauliflower, broccoli, and cabbage. Lacinato kale is an heirloom vegetable from Italy with many names including dinosaur kale, Tuscan kale, Cavolo Nero, Toscana kale, Italian kale, and black kale. Lacinato kale is popular for its beautiful blue-green leaves and mild flavour. Keep reading to learn how to grow a bumper crop of lacinato kale. Plus, it’s quick and easy to grow with a baby crop ready to harvest a month from seeding and mature leaves just four weeks later. The leaves are thinner and more tender than other types of kale making this an excellent choice for both raw and cooked dishes. The plants form beautiful rosettes of blue-green leaves that are perfect for the vegetable or flower garden. ![]() Lacinato kale is my favorite type of kale to grow. ![]() ![]() ![]() Walbro carburetors should have a pop-off pressure of between 10 and 14 psi. Now, for easy starting it’s best to have the lowend a little rich and it will four-stroke a little. When this is done right, you will be able to set the throttle in any position and it won’t four cycle, plus you will be able to transition from idle to full power without any hesitation at all. Open up the lowend needle just enough to eliminate the bog or hesitation. Now, from full idle begin to throttle up until the engine starts to bog or hesitate. Keep doing this until you reach full idle. Now lower the throttle more until it “four cycles” again, and adjust the lowend again. Adjust the lowend needle until the “four cycling” barely stops. ![]() If the topend runs OK, then slowly pull the throttle down until the engine begins to “four cycle” hold the throttle there. Should the engine go lean, open the lowend needle slightly, if this dosen’t work you will have to adjust the needle valve inside the carb (will explain later). Leave it wide open for about a minute to see if it changes any. Let’s set the topend first since it’s the easier of the two. Choke or prime the motor until the carb is wet. Don’t confuse fuel/ air mixture with fuel/ oil mixture which refers to how much oil gets poured into each gallon of gas.įirst, screw in both lowend & highend needles all the way then unscrew to about 1 3/4 to 2 turns out each. Screwing them in reduces fuel flow which leans the fuel/air mixture. Unscrewing the needles on this carb increases fuel flow which richens the fuel/air mixture. The highend needle trims mixture at mid-range through full power. The lowend needle refers to the one that trims idle mixture mostly and affects mid-range mixture somewhat. The most relevant parts have been included here in case the original gets relocated. ![]() See also membrane carburetor overview, Buyers guide for Walbro Carbs and Rebuild Kits Adjustment and correction of problems found on Walbro Carburetors ![]() ![]() ![]() These three will be protecting our general or creatures like Arcbound Shikari, Bronze Guardian, and Irregular Cohort gaining additional triggers or keeping the rest of our battlefield protected. For this deck, I see Antler Skulkin, Jawbone Skulkin, and Shell Skulkin as most useful. ![]() Right off the bat, I wanted to examine the cycle of Skulkin, which each grant bonuses to specific colored creatures. But when our general is in play, they all become a bit more potent. With the scarecrows, we have a swath of creatures that don’t strictly stick to a theme except mostly being artifact creatures. In that deck, I had a lot of fun diving into the small, non-titan eldrazi as the focus of my deck, which was built to be weird. I don’t know what it is that draws me to unconventional tribes so often, the eldrazi being the best previous example. Taking advantage of token shenanigans and a few blink effects means that we should be able to keep the board in check. Drawing up my game plan, I want to swarm the board with as many creatures as I can and hopefully the army I’m creating will also inconvenience my opponents and prevent them from stopping me. I don’t intend to lean into the colorless nature of most scarecrows, since our general is itself a five-color creature and we rely so heavily on them. In constructing this deck, I took a lot of cues from Breya, Etherium Shaper and my own experience building around the eldrazi. To be entirely honest, getting removal into my deck is certainly a blindspot I develop while drawing most lists, so not having to worry about this go around was quite a relief. What has stuck with me so much over the last ten years is the unconventional way that the tribe is treated and the way this general allows for a very open-ended design with its removal package covered. Since first laying eyes on Reaper King, the scarecrow tribe has received a disproportionate amount of attention from me for the size and support it gets. Scarecrows date all the way back to The Dark, being seen once more in Portal Three Kingdoms, before a hiatus that lasted until Shadowmoor. Lands: Bloodstained Mire, Breeding Pool, Canyon Slough, Clifftop Retreat, Command Tower, Dragonskull Summit, Drowned Catacomb, Exotic Orchard, Fetid Pools, Flooded Strand, Forest, Gavony Township, Glacial Fortress, Godless Shrine, Hinterland Harbor, Irrigated Farmland, Island, Isolated Chapel, Mountain, Overgrown Tomb, Path of Ancestry, Plains, Polluted Delta, Power Depot, Rootbound Crag, Sacred Foundry, Scattered Groves, Sheltered Thicket, Steam Vents, Sulfur Falls, Sunpetal Grove, Swamp, The World Tree, Treasure Vault, Windswept Heath, Wooded Foothills, Woodland Cemetery Sorceries: Crippling Fear, Distant Melody, Kindred Charge, Merciless Eviction, Rite of Replication, Saheeli’s Artistry, Wake the Past We have some unconventional fun in our future!Ĭreatures: Adaptive Automaton, Antler Skulkin, Amoeboid Changeling, Arcbound Shikari, Archetype of Endurance, Archetype of Finality, Blazethorn Scarecrow, Brass Herald, Bronze Guardian, Chameleon Colossus, Changeling Titan, Crossroads Candleguide, Graveshifter, Grim Poppet, Heap Doll, Impostor of the Sixth Pride, Irregular Cohort, Jawbone Skulkin, Jousting Dummy, Masked Vandal, One-Eyed Scarecrow, Scarecrone, Scaretiller, Scorn Effigy, Scuttlemutt, Shell Skulkin, Storvald, Frost Giant Jarl, Tatterkite, Universal Automaton, Unsettled Mariner, Wild-Field ScarecrowĪrtifacts: Azorius Signet, Blade of Selves, Commander’s Sphere, Conjurer’s Closet, Firemind Vessel, Gilded Lotus, Inspiring Statuary, Lightning Greaves, Mimic Vat, Mirrorworks, Obelisk of Urd, Prototype Portal, Semblance Anvil, Simic Signet, Skyclave Relic, Sol Ring, Swiftfoot Boots, Vanquisher’s Banner, Wayfarer’s BaubleĮnchantments: Arcane Adaptation, Cover of Darkness, Kindred Discovery, Reflections of Littjara A five color deck that has direction but is far from the typical deck. The power to destroy any permanent is a strong one, and this week we will be piloting a deck that is high on removal but low on conventional win conditions. This deck has been on my mind for the better part of the last five years, constantly on the edge of being built but never finding its voice. I had already spoken about spirits in my deck tech for Quintorius, Field Historian earlier this year, and I covered my love for werewolves in my last article-so I thought it would be fitting to take a look at an underappreciated scary tribe: the scarecrows of Magic. We have reached the height of Spooky Season, when any self-respecting content creator is bound to cover the topics of ghosts, werewolves, and other scary creatures. ![]() ![]() ![]() ![]() You can manage your subscriptions and turn off auto-renewal by going to your App Store account settings after purchase. Your account will be charged for renewal within 24 hours prior of the current period, at the cost indicated. Your subscription automatically renews unless auto-renew is turned off at least 24 hours before the end of the current period. No charge will be made for the free trial period. If you choose to purchase GameClub’s optional subscription, payment will be charged to your iTunes account at confirmation of purchase. If you like our games, try our auto-renewing monthly subscription for 30 days free, and play all of our games with no limits, no ads, no hidden fees, and no other in-app purchases. GameClub is a subscription mobile gaming service. Multiple Locations: Head to a spooky forest, duke it out in a snow-covered field, or challenge a zombie-infested cemetery! Be the Monster: Grab three lucky clovers and you'll temporarily change into an invincible hulking beast. Guns Galore: Pick up shotguns, grenade launchers, machine guns, and more to use against the enemy hordes. It's the perfect set-up for blasting baddies while on the run! Simple Controls: Move with your left thumb and shoot with your right. A Wild Cast: Besides our heroic protagonist, you can choose to play as Hook Champ's Jake, the shotgun-wielding Enviro-Bear, Santa, and even a mob of penguins! Supports MFi, XBox, and PlayStation Controllers Got a little time to burn? Fire up Minigore and see how high a score you can rack up! Wherever and whatever you choose to fight, you'll have to use all of your skills and wits to keep from getting ripped to shreds. Want extra challenge? Head to the graveyard and see how many nights you can stay alive while shambling packs of zombies threaten to overwhelm you. Every creature you defeat will earn you points that you can use to unlock even more characters. Just when you might think all is lost, you might be able to turn things around by becoming a beast yourself and biting back. Your trusty machine gun will always be there for you, but you'll also be able to make use of shotguns, grenade launchers, and more. The deadly furries only get bigger and more numerous the longer you survive. Can you survive the onslaught of furries in the dark wilderness of Hardland? Help John Gore avoid his enemies and fill them full of lead in this action-packed arcade shooter.Ĭhoose from an assortment of wacky characters, pick your battleground, and head into action. ![]() ![]() ![]() Get your heart pumping and body moving before the Big Paddle, with a warm-up routine presented by MKElevate! 9am – Opening CeremonyĪwaken the Ridgefield Dragon Boats and kick off the annual Big Paddle! 10am – 2pm Outdoor Games Start the day off listening to Traveling Day Society drum circle as you get ready for your paddling adventure. Register for a free seat here! Waterfront Activities 8:30am – Live Music: Traveling Day Society One youth ages 6+ may accompany a paddling adult. Paddle Ridgefield’s big dragon boats during the Big Paddle event! No experience needed- come give dragon boating a try! All equipment is provided. 1:30pm Dragon Boat Paddle with Vancouver Lake Dragon Boating The Refuge will be fee free during Big Paddle. Group hikes will take place at 10am and 1pm, no registration necessary. To celebrate National Trails Day, head on a group hike led by the Friends of the Refuge from the Port of Ridgefield through the Ridgefield National Wildlife Refuge. 1pm – Guided Refuge Hike with Friends of Ridgefield National Wildlife Refuge Reservations must be made through Alder Creek Kayak here. The guided paddle is $25 and includes kayak, paddles, and a life jacket. 11:30am Guided Paddle with Alder Creek Kayakįrom 11:30 – 1pm, paddle participants will experience the sights and sounds of the Ridgefield National Wildlife Refuge, visit historical sites like where Lewis & Clark landed, and enjoy a fun GUIDED PADDLE. ![]() ![]() 10am – Guided Refuge Hike with Friends of Ridgefield National Wildlife Refuge Join the Big Paddle with a seat on a Dragon Boat for free! No experience needed, all equipment provided. Alder Creek Kayak Ridgefield Location is conveniently located on Lake River. Kayak, canoe or paddle board rentals must be arranged ahead of time on an individual basis. Use the link below to register for the Big Paddle. There are limited seats available on two canoes led by Lower Columbia Estuary Partnership for $5. $5 BYOB (Bring Your Own Boat) registration covers your entry to the guided paddle. We are excited to invite you to the Lake River waterfront for Big Paddle on Saturday, June 3rd, 2023! Guided Hikes & Paddle 9:30am – The BIG Paddleīe part of the BIG Paddle on Lake River Saturday morning! Join a flotilla of kayaks, paddle boards and canoes on a five mile roundtrip paddle along Lake River to the Columbia and back to the Port of Ridgefield Waterfront. ![]() |